Damn, that was fast. When modder Yui announced last month that they were working on a seamless co-op mod for Dark Souls: Remastered, but were still early on in the development process, I figured it might not arrive before Elden Ring Nightreign drops next month. But, lo and behold, here it is!
To be fair, I might have guessed, as the creator of Elden Ring‘s most popular multiplayer mod has been on an absolute tear lately. They put out a Dark Souls 3 seamless co-op mod, back in February, so that’s now two big mods released in the first four months of this year. Phwoar.
Without any further adieu, you can grab Dark Souls: Remastered seamless co-op here, but it’s worth reading on before you do, as this release version of the mod comes with some fine print.
“The mod is currently in an alpha state, so you are very likely to experience bugs,” Yui wrote in its description, “If you do, please report them to me in as much detail as possible and I’ll work to fix them for future versions.” So, being able to jump into DSR co-op right now will mean serving as a bit of an early access guinea pig that may run into or need to help sort out some teething troubles, not that that’ll necessarily matter to you.
After all, as you can see demoed above, the mod comes with all the usual kinds of multiplayer additions and tweaks you’ll have come to expect if you’ve played any of Yui’s other seamless co-op mods. You can jump into DSR’s open world with up to five other players, experience stuff like NPC dialogue in unison, and take on bosses without your buddies getting sent home if they die or once the fight is done. Instead, anyone who falls in battle will be left to spectate the others until they can join in the action again.
Some other noteworthy tweaks it comes with include “an overhaul to Dark Souls‘ peer-to-peer connection system, using Steam’s newer networking API”, “a streamlined connection system means that co-operators can join the host from anywhere in the world”, and the introduction of some extra enemy scaling to help keep things decently balanced. You can also enable invasions if you fancy the extra challenge that entails.
Nice. That ought to keep you going until you can lose a bunch more runes to Nightreign’s nightlords and slew of other hazards next month.